Pre-launch hosting capacity
Pay for players, not idle servers.
Glowstone Cloud matches your Minecraft servers to how many players are online. You get warm capacity when they show up and nothing running when they leave. It fits always-on networks and events that only run a few hours a week.
Launching where your players are.
We are preparing initial hosting capacity in eu-central and us-east, with us-west next as demand builds.
eu-central
us-east
us-west
Whether you run 24/7 or a few nights a week.
Off between sessions
Run a weekly event or a monthly tournament? Servers wake when players arrive and scale to zero when the night ends. You don't pay for an idle box the other six days.
Warm when it counts
For lobbies and worlds that stay open, keep a warm floor so the first player never hits a cold start. Everything above that floor scales with real demand.
Minecraft-native, isolated
Networks, groups, warm floors, and graceful draining map to how you already run servers. Each community gets its own boundary.
The hardware
Fast chips, chosen to keep your bill low.
We do not lock everything to one expensive CPU. We buy across a range of processors and run your server on whatever is cheapest to provide, then hand the saving back in the rates. The one thing we never trade away is speed.
A mix of CPUs
We buy across a range of processors and place your server wherever cores are cheapest that week. That is how we keep the rates below so low.
5.5 GHz burst, guaranteed
Whichever chip your server lands on, we guarantee at least 5.5 GHz of burst clock. Busy ticks stay fast, so a full server still feels smooth.
Dedicated bare metal
No shared cloud instances. Real machines, with your RAM reserved for you and never oversubscribed.
Indicative pre-launch pricing
You only pay while your server is running.
Billing runs by the minute. Want a server up around the clock? Reserve it at a flat monthly rate, 30% off the on-demand price. Only busy some nights? Pay on-demand, and the bill drops to zero the moment the last player leaves.
| Size | RAM | CPU | On-demand | Reserved / mo |
|---|---|---|---|---|
| nano | 0.5 GB | 0.5 vCPU | $0.005/hr | $2.55 |
| micro | 1 GB | 0.5 vCPU | $0.008/hr | $4.09 |
| small | 2 GB | 1 vCPU | $0.012/hr | $6.13 |
| medium | 4 GB | 2 vCPU | $0.021/hr | $10.73 |
| medium-plus | 6 GB | 3 vCPU | $0.030/hr | $15.33 |
| large | 8 GB | 4 vCPU | $0.040/hr | $20.44 |
| large-plus | 12 GB | 6 vCPU | $0.062/hr | $31.68 |
| xlarge | 16 GB | 8 vCPU | Coming soon | |
| xlarge-plus | 24 GB | 12 vCPU | Coming soon | |
| 2xlarge | 32 GB | 16 vCPU | Coming soon | |
3 large servers for a weekend event, around 15 hours a week, cost about $7.80/mo on demand. Left on all month they’d be $87.60. You pay for the 9% of the month players are on, and nothing for the rest.
Running an SMP around the clock? Reserve a large box for $20.44/mo flat, 30% off the on-demand rate. Same ballpark as a plain box host, and the bill is the same every month. No metering, no surprises.
$2.60/mo
Across 1 server. Metered by the minute, so quiet hours cost nothing.
The same servers left on-demand 24/7: $29.20/mo.
Indicative pre-launch rate.
Glowstone Cloud has not launched yet. These rates are early estimates and may change before launch. Talk to us and you can help shape them.
We want to talk before launch.
Whether you host a nightly event or an always-on network, we want to understand your traffic, regions, and server shape before we set launch capacity.
- 01Tell us when your community plays: nightly, weekends, or around the clock.
- 02We model the most optimal way to scale your community to real demand.
- 03You get a shape and cost that matches your goals.
Stop paying for servers nobody’s on?
Glowstone Cloud has not launched yet. Early conversations will shape the first capacity plans.